Skinning Manual - Official Kodi Wiki. Kodi includes a GUI library that allows you to skin/change everything you see in Kodi, from the images, the sizes and positions of all controls, colours, fonts, and text, through to altering navigation and even adding new functionality. The skin system is quite complex, and this portion of the manual is dedicated to providing in depth information on how it all works, along with tips to make the experience a little more pleasant. The default skin, Confluence, includes almost all the various tricks and features that make the Kodi skinning engine so powerful, so is an ideal place to start. You may wish to start by having a look through the tutorial section on skinning Kodi as well as the . This is the folder where all skins are placed and listed. Any additional skins you create, or download from, or be installed via zip, Kodi will load and ask you if you would like to load the skin and also allow you to load them up from within the Appearance Settings.
It is suggested that if you want to make your own skin, then starting by copying an existing skins files over into a new folder (let's say skin/myskin) is a good place to start. You can then edit each of the files as you become more familiar with the skinning system. Each skin folder contains several subdirectorys, and one file. This is a resolution- specific directory. Kodi can run in multiple resolutions, and thus can use different files for some resolutions (as there is a big difference between NTSC at 7. This subdirectory contains all fonts used by the skin. Name them screenshot. It also contains credits information, and versioning information. You can use the tool Texturepacker for this. All the images that make up the default skin theme should be in the Textures. This means that the theme . Textures. xbt as usual. Kodi will automatically pick them up. See here for a list of the standard windows and links to their . The important thing to remember is that each window has a unique identifying name. This is how Kodi identifies the window from within the source code. XML tag names are case sensitive! The header contains the following tags. Optional: the build- in function to execute when the window opens. Optional: the build- in function to execute when the window closes. This specifies the default control of the window. Our brands are recognized throughout North America as leaders in vehicle security and convenience, remote start, smartphone vehicle control and telematics, and. A Brief History of CD/DVD The first disc that could be written and read by optical means (using light as a medium) was developed by James T. Directed Electronics is the largest designer and marketer of consumer branded vehicle security and convenience systems in the United States, based on sales, and a. This is the id of the control that will receive focus when the window is first opened. Note that most Kodi windows save the current focus when you leave the window, and will return to the last focused item when you return to a window. This behaviour can be stopped by specifying the attribute always=. Defaults to clearing to black. Set to 0 (or 0x. 00. If your skin always renders opaque textures over the entire screen (eg using a backdrop image or multiple backdrop images) then setting the background color to 0 is the most optimal value and may improve performance significantly on slow GPUs. Kodi evaluates this at render time, and shows or hides a dialog depending on the evaluation of this tag. See here for more details. Applies only to type=. See here for more details. Windows with higher zorder are drawn on top of windows with lower z- order. All dialogs by default have zorder 1, so if you have a particular dialog that you want underneath all others, give it a zorder of 0. Defaults to 0 if not present. Defaults to 0 if not present. The window will display at (x,y) whenever the origin condition is met. You can have as many origin tags as you like – they are evaluated in the order present in the file, and the first one for which the condition is met wins. If none of the origin conditions are met, we fall back to the < left> and < top> tags. Normally Kodi keeps a “window stack” of previous windows to handle this. This tag allows you to override this behaviour. Zeno's Warbird Video Drive-in Free Admission Classic World War II aircraft & jet pilot training films and documentaries Celebrating 20 years as an internet landmark! View and Download Yamaha RX-V363 - AV Receiver owner's manual online. Owner's Manual. RX-V363 - AV Receiver Receiver pdf manual download. ![]() The value is the name of the window. Only useful in My< Foo>. The mandatory controls for each window are listed here. While the controls are mandatory, you can ofcourse move them about and change their appearance within the windows to your hearts content! However, the skinner may add extra windows as and when they are needed or wanted. The only restriction to this is that only controls that do not require specific source code to operate can be used. This is not too much of a restriction though, as many skinners have found out. View and Download Pioneer SC-61 operating instructions manual online. Owner's Manual. SC-61 Receiver pdf manual download.You can have as many as you like, as long as they have unique < id> 's, and are named differently. Then just define the type of window you want, the coordinate system and so on, add the controls and setup the navigation. To activate your window, you can do it by adding a button control elsewhere in the skin, or you can get it to popup on a press of the controller or remote via keymap. Basically you just need to run Activate. Window(id) from a suitable place. This is, as its title suggests, a place from which you can define the default look, size, and positioning of controls, to save you replicating many of the control's attributes throughout the window . For instance, you can setup the size, and textures used for a button control, thus allowing you to leave those details out in the rest of the skin files, unless of course you want to override the default look or size etc. For one thing, it means that once you have include files setup, many of the default parameters for a different resolution can be done by just altering the parameters within the include file(s) for the different resolution. You can infact have more than one include file - you can specify the file attribute when including from a different file, allowing you to have an include file dedicated to a particular set of attributes. The layout of an includes file is as follows. The first < include> tag basically allows a substitution of the tags underneath it whenever it occurs. For instance, if in a window . You can have as many includes as you like, and as many tags can be inside an include - even complete controls, or complete control groups. As there is no include name specified, it will include the contents of the entire file at that point. Thus every buttoncontrol will have the whitetext include in it. Note that you can override this by specifying the < textcolor> tag in the buttoncontrol. This allows alignment of items using the same position values which can then easily be altered in one place. Just so you don't have to copy/paste huge chunks of XML anymore in order to change just a value or two. Includes are now roughly equivalent to . Here's the final syntax that has been included in Kodi. But they can now accept parameters. When it is present, include body that follows it should be enclosed within < definition> tag. At the moment, parameter list is optional and is mainly used for specifying default values for parameters (such as 1. Empty string (value=. This is really a matter of style, and some skinners might prefer writing explicit parameter lists to specify all parameters referenced in the include body. It's a good practice though, as explicit parameter lists might be better utilized in the future versions of Kodi. This leads to even shorter syntax. This is called parameter forwarding. Composite values containing other characters (such as label. You can define them in Includes. Includes. xml. Instead of having to include two whole controls with a condition, they allow you to just apply the condition to the actual texture or label. Meaning less controls to maintain ect. The values in the variable are read from top to bottom and the first condition that is met gets used. The last value usually has no condition and it's content acts as a fallback. The following example shows the album label if the player has audio, the year if there is no audio and no fallback is used (because there either is or is not any audio). They define everything from buttons, to text labels, to visualization placement. This portion of the manual will explain each and every control in detail. You can choose the font, size, colour, location and contents of the text to be displayed. Allows the labels width to dynamically change relevalant to how long the label text is. This allows a image or other control to be alligned to the right of the actual label text no matter how wide the label is. For example. < label> This will be on the first line. Note that if a single word is larger than < width> then it will not be cut, and will still overflow. Note that each tag is lower case only. This is important, as xml tags are case- sensitive. Aligns the text within the given label < width>. Defaults to left. Can be top or center. Aligns the text within its given label < height>. Defaults to top. When true, the text will scroll if longer than the label's < width>. If false, the text will be truncated. Defaults to false. You should specify an entry from the strings. Kodi strings. xml or your skin's strings. You can use the full label formatting syntax and you may also specify more than one piece of information here by using the $INFO and $LOCALIZE formats. Kodi will auto- fill in this info in place of the < label>. See here for more information. This is just here to allow a skinner to use a number rather than a text label (as any number given to < label> will be used to lookup in strings. The angle the text should be rendered at, in degrees. A value of 0 is horizontal. Long paths are shortened by compressing the file path while keeping the actual filename full length. Defaults to 6. 0. Defaults to . You can choose the font, size, colour, location and contents of the text to be displayed. The first piece of information to display fades in over 5. Once it is finished scrolling off screen, the second piece of information fades in and the process repeats. A fade label control is not supported in a list container. Note that each tag is lower case only. This is important, as xml tags are case- sensitive. You should specify an entry from the strings. You may also specify more than one piece of information here by using the $INFO and $LOCALIZE formats. Overhead DVD Player & Roof mount DVD players. Overhead DVD players are the easiest way to add a video system to any car. These roof mount monitors are designed to be mounted in place of your dome light or in a blank location on your headliner. With a monitor that drops down they are easily concealed when not in use and are a very inexpensive alternative to a factory purchased system. Get all the benefits or a car video system with an easy to install overhead DVD player. DVD player. Changeable skins in grey tan and black. 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